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AI Insights · Timothy · October 2025

Top 5 Basketball Games Performance in Poland Q3 2025

Explore the performance trends of the top basketball game apps in Poland during Q3 2025, including downloads, revenue, and active users.

Top 5 Basketball Games Performance in Poland Q3 2025

In the third quarter of 2025, the top basketball games on a unified platform in Poland showcased varied performance trends. Here's a look at how these apps fared in terms of downloads, revenue, and active users.

Basket Battle from SUPERSONIC STUDIOS LTD saw a fluctuating weekly revenue, peaking at $15 in late September. The downloads remained relatively stable, with a slight dip in early September before recovering to 2.2K by the end of the quarter. Active users started at 17.5K, dropping to 10.5K mid-quarter, but rebounded to 17.1K.

Dunk City Dynasty by NETEASE INTERACTIVE ENTERTAINMENT PTE. LTD experienced a decline in weekly revenue from $959 to $553 by the end of September. Downloads peaked at 3.6K in early August before falling to 750 by the quarter's end. Active users decreased from 9.2K at the start to 4.9K.

Bounce Dunk - basketball game, published by SayGames LTD, had stable downloads, peaking at 1.2K in early September. Active users showed an increase from 5.5K to 6.9K by September, despite no revenue reported after June.

NBA LIVE Mobile Basketball from Electronic Arts maintained modest revenue, reaching $4 at the quarter’s close. Downloads and active users showed a slight upward trend, ending with 734 downloads and 2.8K active users.

Basketball Arena - Sports Game by MASOMO LIMITED reported a revenue peak of $222 in late July. Downloads saw a decline from 1.3K to 415, while active users dropped from 877 to 454 over the quarter.

These insights, derived from Sensor Tower data, reveal the dynamic nature of app performance in the Polish market. For more detailed analytics, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2025